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About This GameBitlogic is an action and adventure game elegantly classic but enhanced with new adapted graphics. In the game you take control of Bit, your personal avatar in a virtual cyberpunk world full of dangerous enemies, hidden paths and digital mysteries.Immerse yourself in Bit's universe and dare to uncover the secrets behind the source code. Explore, defend yourself and find the correct way to the heart and soul of Bitlogic. May the virtual world be as real as the physical reality? Can a bodyless entity be considered as an intelligent and living being? Would Bit be able to find the answers for all his questions? His fate is in your hands player! This Bitlogic version is an enhanced adaptation of our Bitlogic MSX game. The game includes the enhanced version (modern graphical style) and the original MSX version (low resolution and pixelart) for a nostalgic enjoyment feeling. Original soundtrack can be chosen: Spectacular OST, electronic techno music and chiptune version too. Available languages: English, Catalan, French and Spanish. b4d347fde0
English,French
Just starting a Bitlogic game you have the feeling that something does not work well. There is no tutorial. Although it seems like a platform, you cannot jump, there is no damage by falling (despite the animation), you cannot get out of a ladder once you have climbed... But to compensate you have a gun, with endless bullets. Infinite bullets, it\u2019s Rambo time... and you died. Then, you start to wonder if you've been understanding it wrong. When you discover how really works, learn your limitations, the enemies and the environment, you begin to take advantage of them. Then it\u2019s when you become the most powerful man in the world behind Krilin and this game becomes a great game. And maybe, begin to understand why there is no tutorial... Tubular Upgrade Available Now!:
What are the system requirements? Specs are likely to change, but currently these are the requirements we have. It is highly recommended that you do not purchase if you aren't over this spec as we may have to raise the spec in the future.
How often can we expect new updates while you're in Early Access? All new content is being released as part of our regular game Upgrades every six weeks. Check the update timer in the main menu to see how long to go until the next update! Is there OSX support for this game? Yes![forums.kleientertainment.com] What about Linux? Also yes![forums.kleientertainment.com] What about other platforms(consoles/mobile)? There are no plans to support any other platforms at this time. I found a bug/have a suggestion. What should I do? Come let us know about it on the forums[forums.kleientertainment.com]! Will there be multiplayer? There are currently no plans to add multiplayer. Our 6 week Upgrade schedule will resume in the New Year, and our next update after the Tubular Upgrade will land on February 8th. Thank you again for supporting our game, and happy holidays from everyone at Klei! View full update[forums.kleientertainment.com]
[Game Update] 247173 - 12/15/2017. Quality of Life Upgrade Mk III Available Now!:
![]() Hi friends! Our final upgrade in the Quality of Life series has arrived… presenting: QoL Mk III! As always, we're extremely grateful for all the detailed feedback and intense support you’ve given us. We've got some big improvements for you this time: First off, we've overhauled the Disease system. Overall, Duplicant sickness is simpler and more frequent, and can be successfully managed with adequate medicine infrastructure and doctoring time. Germs still work pretty much how you remember them, although Duplicants’ sickness has since been streamlined. Dupes no longer have an “immune system”, but instead simply have a chance to get sick each time they encounter germs of different types. Actually being sick is also a much simpler affair: Infected Duplicants will continue performing their duties in the colony, but the side effects from the disease will reduce their efficiency until cured. Next, we've turned Jobs into Skills. Although we liked the "job" metaphor, it didn't really match the mechanics of the system, so we renamed it to "Skills" and tweaked many of the surrounding features to be more consistent with the idea of awarding new skills to your Duplicants. Morale Expectation is now accumulated per skill earned, so you’ll get to make a meaningful choice between how specialized or general a particular Dupe's skill set will be as your colony grows! There have also been a bunch of fixes and additions to fill gaps and correct balance issues: The Steam Turbine has had an overhaul (it condenses the steam internally now!), there is a new Ice-E Fan which replaces the Hydro Fan (with an associated Ice Maker for producing ice!) and new structures for moving solid materials around both by Duplicant-power and with conveyor buildings. Additionally, we've added some new overlays, tweaked tool filters, and fixed a whole bunch of bugs and UI issues. And with this Upgrade now in your hands, we're full steam ahead towards release! Further details can be found in our roadmap[forums.kleientertainment.com], but rest assured we're not done with this game yet, and will continue absorbing your feedback and making the best mad science experiment urine-powered rocket factory colony management game that we can! ![]()
What's New and Improved?. Ranching Upgrade Mark I Available Now!:
![]() It's been a hard six weeks of survival for our poor stranded Duplicants, but something adorable is on the horizon that's sure to make them smile - Critter Ranching! With new tools at their disposal our Duplicants can interact with critters in a variety of cute and helpful ways. Will Hatches become Dupe's best friend? Is there enough grooming in the world to make a Puft smell good? What DO Shine Bugs eat? These questions and more can be answered in Oxygen Not Included: Ranching Upgrade Mark I!
Wait... What's "Mark I"?. Rocketry Upgrade - Available Now!:
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Rocketry Upgrade. Quality of Life Upgrade Mk II Available Now! - 309851:
![]() Hello spacefriends! We're keeping the improvements train rolling today with the release of our latest Quality of Life Upgrade, QoL MK II! Our team has continued to scour their bug lists and review all the feedback you've given us here in the forums, and we've been working hard to improve our game systems and overall game performance. A high level of focus in QoL Mk II has been directed toward adding tools to communicate how Duplicants are choosing jobs or moving around your base, giving you better, more efficient control of your colony. We've also added a whole batch of unusual Space Artifacts for you to display on your Pedestals, and some exciting new upgrades to the Printing Pod's capabilities. And we've knocked out all kinds of bugs and crashes thanks to your reports! Throughout the rest of the QoL Upgrades we will be continuing to monitor your feedback for more information on how we can improve the game. We've made some serious progress on bugs and polish this update, but there's still lots more to come! We've got even more systems to balance and optimization to perform. As of the QoL MK II release, Oxygen Not Included is now also available on the Epic Game Store. The game is still in Early Access, and we plan to follow the same Testing/Release schedule on Epic that we currently do on Steam. We're supporting both platforms that the Epic Game Store supports, currently PC and Mac. A big thank you to everyone who participated in our open testing branch, we hope you enjoy QoL MK II!
What's New and Improved?
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